
At the 2012 Consumer Electronics Show in Las Vegas, we saw a bit of a scramble by TV makers such as Samsung and LG to show off what they working on or releasing in the coming year that would allow us to control our TVs using voice, gesture and facial recognition.
Many technology pundits and analysts have said these sorts of announcements, which also took place at last year's CES, are in response to rumors that Apple is working on an "iTV" that will offer a new way of controlling a TV and maybe even how we pay for or watch channels and TV shows.
But as many video-game lovers out there know, TV voice recognition, gesture controls and facial recognition are already here in the form of Microsoft's Kinect motion-sensing camera, which is an accessory to the Xbox 360 home gaming console.
However, Kinect is just getting started, and currently has a small number of apps. And it's still a device that sells for about $150 and requires an Xbox 360, which starts at $200. Make no mistake, there will be a cost of entry to the future of TV.
At CES 2012, Microsoft showed off a bit of what the future may hold for Kinect, the Xbox and TV with demonstrations of its latest Kinect-enabled app for the Xbox, called Sesame Street Kinect (you can see our demonstration of the app in a video atop this article).
Sesame Street Kinect is what it sounds like, episodes of the long-running children's program tailored to use the Kinect camera. And what Kinect can do is really impressive.
Since 1969, children around the world have sat in front of TVs repeating back the alphabet, colors, words and numbers to characters on Sesame Street (I did it when I was a child). Until Sesame Street Kinect, which is set to release later this year at an unannounced price, the characters on the screen couldn't respond to the viewer's actions. Now, to a limited extent, they can.
The demonstration we saw featured the Grover, Elmo and Cookie Monster characters prompting viewers to interact by either saying certain words or moving in certain ways.
For example, we took part in a demonstration in which Grover drops a box of coconuts and asks that the viewer pick them up and throw them back to him.
I f the viewer stands up and moves in the way that they would throw an imaginary coconut (don't throw a real coconut unless your trying to break your TV) then Grover catches each one in his box, even reacting to how hard the Kinect interprets the viewer's throw to be.
The experience was a lot of fun for a room of four adults, and I imagine kids will enjoy this sort of thing too. Jose Pinero, am Xbox spokesman, said a similarly interactive app from National Geographic is coming this year as well.
Although Microsoft has sold more than 66 million Xbox consoles and more than 18 million Kinect cameras, the tech giant realizes it has something bigger than just video games on its hands with Kinect.
Both Kinect and Xbox Live are headed to Windows 8 later this year. Hopefully, that will mean more interactive "two-way TV" apps like Sesame Street Kinect, and more apps related to media outlets such as ESPN and National Geographic.
There are also rumors that the company is working to get Kinect built directly into TVs, which would very likely place Xbox Live and Kinect in direct competition with Google TV and Apple's expected entry into the TV market. That's a living-room showdown I'd like to see.
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– Nathan Olivarez-Giles in Las Vegas
Nathan Olivarez-Giles on Google+
Photos: Sesame Street Kinect in action. Credit: Armand Emamdjomeh / Los Angeles Times
Move over Segway, and make room on the road for the Board of Awesomeness.
Chaotic Moon Labs' Kinect-controlled motorized skateboard zoomed through the Consumer Electronics Show in Las Vegas this week, showcasing a quirky mashup of technologies — one that hopefully won't end with the rider getting a mashed-up head.
By attaching a Samsung tablet to the Kinect, the Austin, Texas-based software laboratory set out to "make Kinect do everything it's not supposed to do," which includes helping accelerate a skateboard and its rider to 32 mph.
VIDEOS: 2012 Consumer Electronics Show
It did it by creating an electric skateboard with the Kinect as a built-in gesture sensor, so the rider can accelerate by pushing his hands forward, and slow down by pulling them back — a little bit like skateboarding with an invisible steering wheel.
The board has giant all-terrain tires, as well as an 800-watt electric motor, so you could probably skateboard up San Francisco's Lombard Street if you needed to. (Note to readers: Don't.)
The brain of the conveyance is a Samsung tablet powered by the new Windows 8 operating system, which you better hope doesn't crash — because if it does …
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Remember Cher's virtual closet from "Clueless," the one that helped the fashionable teen choose her outfits by digitally placing the clothes on an image of her body? Now you can have a better version of it.
At the Consumer Electronics Show this week, a Calabasas company was giving demonstrations of Swivel, a real-time virtual dressing room that takes a lot of the hassle out of shopping — no more long waits in the fitting room line loaded down with an armful of clothes, or the tedious process of getting dressed and undressed several times during one trip to the mall.
To use the Swivel system, which works by utilizing motion-sensing technology, stand a few feet in front of a webcam or Microsoft Kinect device. A live image of yourself will appear on a connected television or computer screen, along with a selection of categories like clothing, jewelry and handbags.
Select a category — say, dresses — by waving your hand over it. A lineup of gowns will appear on the right-hand panel; another wave of the arm selects the dress you want to try on and digitally overlays it over the live image of yourself.
Turn to the side and the dress will move with you; the product takes into account your unique body type, and items appear to be form-fitting. You can layer accessories onto the look by selecting necklaces and belts, or change the background image to a red carpet or city scene to put the look into context. The Swivel system also gives users outfit recommendations and enables them to send an image of the final look to their friends for approval.
FaceCake Marketing Technologies, which created Swivel using proprietary software, hopes the system will be used by retailers, in malls and at home.
FaceCake recently did a mall tour in Southern California to debut the system to shoppers. The average shopper tried on 66% of the items available, or about 45 products, far more than he or she would typically try on in a physical dressing room, said FaceCake Chief Executive Linda Smith.
"It's a virtual dressing room that makes things easy," she said during a demo for The Times at CES in Las Vegas. "It really puts the whole store in a little six-foot area."
With retailers' merchandise selections changing daily, Smith said the Swivel system would update its merchandise content regularly to give users the most up-to-date products.
Swivel will be available later this year for consumers for in-home use and FaceCake is in discussions with a national mall operator to put Swivel in shopping centers, Smith said. A handful of retailers, including Banana Republic and Nordstrom, signed on for the mall tour, allowing their merchandise to be featured in the system.
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– Andrea Chang in Las Vegas
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