Web 2.0 Description
Web 2.0 describes
the changing trends in the use of World Wide Web
technology and web design that aim to enhance
creativity, communications, secure information
sharing, collaboration and functionality of the
web. Web 2.0 concepts have led to the development
and evolution of web culture communities and hosted
services, such as social-networking sites, video
sharing sites, wikis, blogs, and folksonomies.
The term became notable after the first O'Reilly
Media Web 2.0 conference in 2004.[1][2] Although
the term suggests a new version of the World Wide
Web, it does not refer to an update to any technical
specifications, but rather to changes in the ways
software developers and end-users utilize the
Web. According to Tim O'Reilly:
“ Web 2.0 is the business
revolution in the computer industry caused by
the move to the Internet as a platform, and an
attempt to understand the rules for success on
that new platform.[3] ”
Tim Berners-Lee, inventor of
the World Wide Web, has questioned whether one
can use the term in any meaningful way, since
many of the technology components of Web 2.0 have
existed since the early days of the Web.[4][5]
We
offer:
Web 2.0 is the network as platform, spanning
all connected devices; Web 2.0 applications are
those that make the most of the intrinsic advantages
of that platform: delivering software as a continually-updated
service that gets better the more people use it,
consuming and remixing data from multiple sources,
including individual users, while providing their
own data and services in a form that allows remixing
by others, creating network effects through an
"architecture of participation," and
going beyond the page metaphor of Web 1.0 to deliver
rich user experiences.
Web 2.0 Contents
- Definition
- Characteristics
- Technology
overview
- Usage
- Higher
Education
- Web-based
applications and desktops
- Internet
applications
- XML
and RSS
- Web
APIs
- Economics
- Criticism
- Trademark
Definition
Web 2.0 encapsulates the idea of the proliferation
of interconnectivity and interactivity of web-delivered
content. Tim O'Reilly regards Web 2.0 as the way
that business embraces the strengths of the web
and uses it as a platform. O'Reilly considers
that Eric Schmidt's abridged slogan, don't fight
the Internet, encompasses the essence of Web 2.0
— building applications and services around
the unique features of the Internet, as opposed
to expecting the Internet to suit as a platform
(effectively "fighting the Internet").
In the opening talk of the first
Web 2.0 conference, O'Reilly and John Battelle
summarized what they saw as the themes of Web
2.0. They argued that the web had become a platform,
with software above the level of a single device,
leveraging the power of the "Long Tail",
and with data as a driving force. According to
O'Reilly and Battelle, an architecture of participation
where users can contribute website content creates
network effects. Web 2.0 technologies tend to
foster innovation in the assembly of systems and
sites composed by pulling together features from
distributed, independent developers. (This could
be seen as a kind of "open source" or
possible "Agile" development process,
consistent with an end to the traditional software
adoption cycle, typified by the so-called "perpetual
beta".)
Web 2.0 technology encourages
lightweight business models enabled by syndication
of content and of service and by ease of picking-up
by early adopters.[6]
O'Reilly provided examples of
companies or products that embody these principles
in his description of his four levels in the hierarchy
of Web 2.0 sites:
Level-3 applications, the most
"Web 2.0"-oriented, exist only on the
Internet, deriving their effectiveness from the
inter-human connections and from the network effects
that Web 2.0 makes possible, and growing in effectiveness
in proportion as people make more use of them.
O'Reilly gave eBay, Craigslist, Wikipedia, del.icio.us,
Skype, dodgeball, and AdSense as examples.
Level-2 applications can operate
offline but gain advantages from going online.
O'Reilly cited Flickr, which benefits from its
shared photo-database and from its community-generated
tag database.
Level-1 applications operate
offline but gain features online. O'Reilly pointed
to Writely (now Google Docs & Spreadsheets)
and iTunes (because of its music-store portion).
Level-0 applications work as well offline as online.
O'Reilly gave the examples of MapQuest, Yahoo!
Local, and Google Maps (mapping-applications using
contributions from users to advantage could rank
as "level 2").
Non-web applications like email,
instant-messaging clients, and the telephone fall
outside the above hierarchy.[7]
Characteristics
Flickr, A Web 2.0 web site that allows users to
upload and share photosWeb 2.0 websites allow
users to do more than just retrieve information.
They can build on the interactive facilities of
"Web 1.0" to provide "Network as
platform" computing, allowing users to run
software-applications entirely through a browser.[2]
Users can own the data on a Web 2.0 site and exercise
control over that data.[8][2] These sites may
have an "Architecture of participation"
that encourages users to add value to the application
as they use it.[2][1] This stands in contrast
to very old traditional websites, the sort which
limited visitors to viewing and whose content
only the site's owner could modify. Web 2.0 sites
often feature a rich, user-friendly interface
based on Ajax,[2][1] OpenLaszlo, Flex or similar
rich media..[8][2]
The concept of Web-as-participation-platform
captures many of these characteristics. Bart Decrem,
a founder and former CEO of Flock, calls Web 2.0
the "participatory Web"[9] and regards
the Web-as-information-source as Web 1.0.
The impossibility of excluding
group-members who don’t contribute to the
provision of goods from sharing profits gives
rise to the possibility that rational members
will prefer to withhold their contribution of
effort and free-ride on the contribution of others.[10]
According to Best,[11] the characteristics
of Web 2.0 are: rich user experience, user participation,
dynamic content, metadata, web standards and scalability.
Further characteristics, such as openness, freedom[12]
and collective intelligence[13] by way of user
participation, can also be viewed as essential
attributes of Web 2.0.
Technology overview
The sometimes complex and continually evolving
technology infrastructure of Web 2.0 includes
server-software, content-syndication, messaging-protocols,
standards-oriented browsers with plugins and extensions,
and various client-applications. The differing,
yet complementary approaches of such elements
provide Web 2.0 sites with information-storage,
creation, and dissemination challenges and capabilities
that go beyond what the public formerly expected
in the environment of the so-called "Web
1.0".
Web 2.0 websites typically include
some of the following features/techniques that
Andrew McAfee used the acronym SLATES to refer
to them: [14]
1. “Search: the ease of
finding information through keyword search which
makes the platform valuable.
2. Links: guides to important pieces of information.
The best pages are the most frequently linked
to.
3. Authoring: the ability to create constantly
updating content over a platform that is shifted
from being the creation of a few to being the
constantly updated, interlinked work. In wikis,
the content is iterative in the sense that the
people undo and redo each other’s work.
While in blogs is cumulative that posts and comments
of individuals are accumulated over time.
4. Tags: categorization of content by creating
tags that are simple, one-word descriptions to
facilitate searching and avoid rigid, pre-made
categories.
5. Extensions: automation some of the work and
pattern matching by using algorithms e.g. amazon.com
recommendations.
6. Signals: the use of RSS (Really Simple Syndication)
technology to notify users with any changes of
the content by sending e-mails to them.”
Usage
Higher Education
Universities are using Web 2.0 in order to reach
out and engage with generation Y and other prospective
students according to recent reports.[15] Examples
of this are: social networking websites –
YouTube, MySpace, Facebook, Youmeo, Twitter and
Flickr; upgrading institutions’ websites
in gen Y-friendly ways – stand-alone micro-websites
with minimal navigation; placing current students
in cyberspace[clarify] or student blogs; and blogging
systems such as Moodle enable prospective students
to log on and ask questions.[clarify]
In addition to free social networking
websites, schools have contracted with companies
that provide many of the same services as MySpace
and Facebook, but can integrate with their existing
database. Companies such as Harris Connect, iModules
and Publishing Concepts have developed alumni
online community software packages that provide
schools with a way to communicate to their alumni
and allow alumni to communicate with each other
in a safe, secure environment.
Web-based applications
and desktops
Ajax has prompted the development of websites
that mimic desktop applications, such as word
processing, the spreadsheet, and slide-show presentation.
WYSIWYG wiki sites replicate many features of
PC authoring applications. Still other sites perform
collaboration and project management functions.
In 2006 Google, Inc. acquired one of the best-known
sites of this broad class, Writely.[16]
Several browser-based "operating
systems" have emerged, including EyeOS[17]
and YouOS.[18] Although coined as such, many of
these services function less like a traditional
operating system and more as an application platform.
They mimic the user experience of desktop operating-systems,
offering features and applications similar to
a PC environment, as well as the added ability
of being able to run within any modern browser.
Numerous web-based application
services appeared during the dot-com bubble of
1997–2001 and then vanished, having failed
to gain a critical mass of customers. In 2005,
WebEx acquired one of the better-known of these,
Intranets.com, for USD45 million.[19]
Another example of a web-based
service that didn't survive the dot-com bubble
burst was Pets.com. Pets.com business model was
flawed in that the products they were selling
and delivering to customers' doorsteps had very
thin margins and were expensive to ship.[20]
Internet applications
Main article: Rich Internet application
This section does not cite any references or sources.
Please help improve this section by adding citations
to reliable sources. Unverifiable material may
be challenged and removed. (November 2007)
Rich-Internet application techniques
such as AJAX, Adobe Flash, Flex, Java, Silverlight
and Curl have evolved that have the potential
to improve the user-experience in browser-based
applications. The technologies allow a web-page
to request an update for some part of its content,
and to alter that part in the browser, without
needing to refresh the whole page at the same
time.
Server-side software
Functionally, Web 2.0 applications build on the
existing Web server architecture, but rely much
more heavily on back-end software. Syndication
differs only nominally from the methods of publishing
using dynamic content management, but web services
typically require much more robust database and
workflow support, and become very similar to the
traditional intranet functionality of an application
server.
Client-side software
The extra functionality provided by Web 2.0 depends
on the ability of users to work with the data
stored on servers. This can come about through
forms in an HTML page, through a scripting-language
such as Javascript / Ajax, or through Flash, Curl
Applets or Java Applets. These methods all make
use of the client computer to reduce server workloads
and to increase the responsiveness of the application.
XML and RSS
Advocates of "Web 2.0" may regard syndication
of site content as a Web 2.0 feature, involving
as it does standardized protocols, which permit
end-users to make use of a site's data in another
context (such as another website, a browser plugin,
or a separate desktop application). Protocols
which permit syndication include RSS (Really Simple
Syndication — also known as "web syndication"),
RDF (as in RSS 1.1), and Atom, all of them XML-based
formats. Observers have started to refer to these
technologies as "Web feed" as the usability
of Web 2.0 evolves and the more user-friendly
Feeds icon supplants the RSS icon.
Specialized protocols
Specialized protocols such as FOAF and XFN (both
for social networking) extend the functionality
of sites or permit end-users to interact without
centralized websites.
Web APIs
Machine-based interaction, a common feature of
Web 2.0 sites, uses two main approaches to Web
APIs, which allow web-based access to data and
functions: REST and SOAP.
REST (Representational State
Transfer) Web APIs use HTTP alone to interact,
with XML (eXtensible Markup Language) or JSON
payloads;
SOAP involves POSTing more elaborate XML messages
and requests to a server that may contain quite
complex, but pre-defined, instructions for the
server to follow.
Often servers use proprietary APIs, but standard
APIs (for example, for posting to a blog or notifying
a blog update) have also come into wide use. Most
communications through APIs involve XML or JSON
payloads.
See also Web Services Description
Language (WSDL) (the standard way of publishing
a SOAP API) and this list of Web Service specifications.
Economics
The analysis of the economic implications of "Web
2.0" applications and loosely-associated
technologies such as wikis, blogs, social-networking,
open-source, open-content, file-sharing, peer-production,
etc. has also gained scientific attention. This
area of research investigates the implications
Web 2.0 has for an economy and the principles
underlying the economy of Web 2.0.
Cass Sunstein's book "Infotopia"
discussed the Hayekian nature of collaborative
production, characterized by decentralized decision-making,
directed by (often non-monetary) prices rather
than central planners in business or government.
Don Tapscott and Anthony D.
Williams argue in their book Wikinomics: How Mass
Collaboration Changes Everything (2006) that the
economy of "the new web" depends on
mass collaboration. Tapscott and Williams regard
it as important for new media companies to find
ways of how to make profit with the help of Web
2.0.[citation needed] The prospective Internet-based
economy that they term "Wikinomics"
would depend on the principles of openness, peering,
sharing, and acting globally. They identify seven
Web 2.0 business-models (peer pioneers, ideagoras,
prosumers, new Alexandrians, platforms for participation,
global plantfloor, wiki workplace).[citation needed]
Organizations could make use
of these principles and models in order to prosper
with the help of Web 2.0-like applications: "Companies
can design and assemble products with their customers,
and in some cases customers can do the majority
of the value creation".[21] "In each
instance the traditionally passive buyers of editorial
and advertising take active, participatory roles
in value creation."[22] Tapscott and Williams
suggest business strategies as "models where
masses of consumers, employees, suppliers, business
partners, and even competitors cocreate value
in the absence of direct managerial control".[23]
Tapscott and Williams see the outcome as an economic
democracy.
Some other views in the scientific
debate agree with Tapscott and Williams that value-creation
increasingly depends on harnessing open source/content,
networking, sharing, and peering, but disagree
that this will result in an economic democracy,
predicting a subtle form and deepening of exploitation,
in which Internet-based global outsourcing reduces
labor-costs by transferring jobs from workers
in wealthy nations to workers in poor nations.
In such a view, the economic implications of a
new web might include on the one hand the emergence
of new business-models based on global outsourcing,
whereas on the other hand non-commercial online
platforms could undermine profit-making and anticipate
a co-operative economy. For example, Tiziana Terranova
speaks of "free labor" (performed without
payment) in the case where prosumers produce surplus
value in the circulation-sphere of the cultural
industries.[24]
Some examples of Web 2.0 business
models that attempt to generate revenues in online
shopping and online marketplaces are referred
to as social commerce and social shopping. Social
commerce involves user-generated marketplaces
where individuals can set up online shops and
link their shops in a networked marketplace, drawing
on concepts of electronic commerce and social
networking. Social shopping involves customers
interacting with each other while shopping, typically
online, and often in a social network environment.
Academic research on the economic value implications
of social commerce and having sellers in online
marketplaces link to each others' shops has been
conducted by researchers in the business school
at Columbia University.[25]
Criticism
The argument exists that "Web 2.0" does
not represent a new version of the World Wide
Web at all, but merely continues to use so-called
"Web 1.0" technologies and concepts.
Techniques such as AJAX do not replace underlying
protocols like HTTP, but add an additional layer
of abstraction on top of them. Many of the ideas
of Web 2.0 had already been featured in implementations
on networked systems well before the term "Web
2.0" emerged. Amazon.com, for instance, has
allowed users to write reviews and consumer guides
since its launch in 1995, in a form of self-publishing.
Amazon also opened its API to outside developers
in 2002.[26] Previous developments also came from
research in computer-supported collaborative learning
and computer-supported cooperative work and from
established products like Lotus Notes and Lotus
Domino.
In a podcast interview Tim Berners-Lee
described the term "Web 2.0" as a "piece
of jargon." "Nobody really knows what
it means," he said, and went on to say that
"if Web 2.0 for you is blogs and wikis, then
that is people to people. But that was what the
Web was supposed to be all along."[4]
Other criticism has included
the term “a second bubble” (referring
to the Dot-com bubble of circa 1995–2001),
suggesting that too many Web 2.0 companies attempt
to develop the same product with a lack of business
models. The Economist has written of "Bubble
2.0."[27] Venture capitalist Josh Kopelman
noted that Web 2.0 had excited only 530,651 people
(the number of subscribers at that time to TechCrunch,
a Weblog covering Web 2.0 matters), too few users
to make them an economically viable target for
consumer applications.[28] Although Bruce Sterling
reports he's a fan of Web 2.0, he thinks it is
now dead as a rallying concept.[29]
Critics have cited the language
used to describe the hype cycle of Web 2.0[30]
as an example of Techno-utopianist rhetoric.[31]
Web 2.0 is not the first example of communication
creating a false, hyper-inflated sense of the
value of technology and its impact on culture.
The dot com boom and subsequent bust in 2000 was
a culmination of rhetoric of the technological
sublime in terms that would later make their way
into Web 2.0 jargon. Communication as culture:
essays on media and society (1989) and the technologies
worth as represented in the stock market. Indeed,
several years before the dot com stock market
crash the then-Federal Reserve chairman Alan Greenspan
equated the run up of stock values as irrational
exuberance. Shortly before the crash of 2000 a
book by Shiller, Robert J. Irrational Exuberance.
Princeton, NJ: Princeton University Press, 2000.
was released detailing the overly optimistic euphoria
of the dot com industry. The book Wikinomics:
How Mass Collaboration Changes Everything (2006)
even goes as far as to quote critics of the value
of Web 2.0 in an attempt to acknowledge that hyper
inflated expectations exist but that Web 2.0 is
really different.
Trademark
In November 2004, CMP Media applied to the USPTO
for a service mark on the use of the term "WEB
2.0" for live events.[32] On the basis of
this application, CMP Media sent a cease-and-desist
demand to the Irish non-profit organization IT@Cork
on May 24, 2006,[33] but retracted it two days
later.[34] The "WEB 2.0" service mark
registration passed final PTO Examining Attorney
review on May 10, 2006, but as of June 12, 2006
the PTO had not published the mark for opposition.
The European Union application (application number
004972212, which would confer unambiguous status
in Ireland) remains currently pending after its
filing on March 23, 2006 |